Soon after launching the game, you'll realize that its tone and style are nothing like the earlier Disciples games where even elves looked like they started their day by bench-pressing tree trunks. The game is a direct continuation of Disciples III, with plenty of connections to the earlier entries in the series.Īnd while this is certainly a bold move in this age of endless remakes, it's not necessarily a good thing. What with the genre shift and the game sporting a subtitle instead of a number, you may be forgiven if you confuse Liberation for a soft reboot of some description. If that's the case, or if you're just curious about Liberation, you can find our thoughts on this particular title below. Liberation then is different in that it's more reminiscent of the King's Bounty series where you control a single hero that goes around the map collecting quests, items and resources, and fighting an ungodly amount of turn-based battles.Īnd with the recent King's Bounty II going in a more cinematic direction, you might be wondering if perhaps Liberation could become the proper successor to King's Bounty: The Legend and its sequels. Developed by Frima Studio and published by Kalypso Media, Disciples: Liberation is the latest entry in the Disciples series that up until this point existed to answer a simple question - what would happen if you took the over-the-top gothic grandeur of Warhammer, turned it up to eleven and mashed it together with Heroes of Might and Magic?
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